Maya Texture Benchmark

 

Created by Dariush Derakhshani

www.painfulurination.com

www.mayaFAQ.com

Koosh3d AT earthlink DOT net

hw_particle_test_v02.ma

 

            This benchmark, created with Maya 4.0 and updated with Maya 5.0, will test the speed of your video card hardware when dealing with hardware particles.  There are a few aspects of this file that will test you video card’s ability to display and run particle simulations as well as hardware based rendering.  Results between different computers will vary, as Maya does utilize the cpu, but these tests are fairly isolated enough to be much more gpu intensive than cpu.

 

            How to run the tests:

 

1.      Open Maya and load the file hdwr_particle_test_v1.ma.

2.      Go to Display > Heads Up Display and turn on Frame Rate

3.      Hit the Play Forwards button in the Playback Controls

4.      Go to Display > UI Elements > Hide UI Elements to get rid of everything but the maximized perspective window.

5.      Take note of the frame rate (in fps) of the file in wireframe mode as the particles flow in a sort of pretzel pattern

6.      Hit 5 for shaded mode and take note of the frame rate – You will notice the particles colored from red/orange turn into a violet blue and fade out.  The particles are also supposed to fade out and then back in right where the green band of particle meets with the cyan part of the stream.

7.      Hit escape to end the playback and restore the UI Elements with Display > UI Elements > Restore UI Elements

8.      Now, for the render test: Go to Window > Rendering Editors > Hardware Render Buffer…

9.      In the Hardware Render Buffer, go to Render > Attributes to bring up the render settings.  Verify these settings, as they should load with the file:

a.       Image name: Fill this in whatever you wish, or keep the default part_test

b.      Extension: name.0001.ext to render a sequence

c.       Star Frame at 1 and End at 100

d.      Image format IFF

e.       Resolution set as ntsc_4d 646 485 1.333

f.        Alpha Source Off and no Zdepth

g.       Lighting Mode set to default, Draw Style as Smooth Shaded and only Texturing should be checked.

h.       MultiPass Render Options: MultiPass turned ON and set to 9.

i.         Motion Blur set to 2.000

10.  Then hit Render > Render Sequence and time it with a clock or stopwatch.  The test will take anywhere from 1 to 7 minutes depending on the video card.

11.  Note the time it take for the 100 frame sequence to be completed.

 

That’s it!  Please feel free to share this benchmark file, but please only in its entirety, attached to this document and unaltered in any way.  Thank you.