Maya Texture Benchmark

 

Created by Dariush Derakhshani

www.painfulurination.com

www.mayaFAQ.com

Koosh3d AT earthlink DOT net

Texture_Test_v02.ma

 

            This benchmark, created with Maya 5.0, will test the how fast your system and video card can playback the rotation of an image file texture UV mapped onto a NURBS plane.  The animation of the texture is accomplished through the textures 2dPlacement node and should show you how well and how fast your system will playback an animating texture.  Now while you will not see much playback speed difference between using the 512 resolution version of the texture file and the 4K version on the same video card, you will see a marked difference in speeds of different cards in the same machine.  You can also use this to test how well you card will display the mapped image file in your Maya window, and whether or not it can handle a large texture file without croaking.

 

            How to run the tests:

 

1.      Open Maya and load the file Texture_Test_v02.ma.

2.      Maximize your perspective window and press 6 for textured display.

3.   Go to Display > Heads Up Display and turn on Frame Rate. 

4.      Hit the Play Forwards button in the Playback Controls

5.      Take note of the frame rate (in fps) of the file in wireframe mode as the texture file itself rotates on the plane.

6.      Hit stop and open the Hypershade or Multilister.  Double click the Texture_Test_Shader to open it in the Attribute Editor.

7.      Open the File node attached to the Color attribute (file1).

8.      The File node mapped to its Color attribute is sourceimages\Gradient_512.tif.  In the Image Name text box, type in sourceimages\Gradient_2K.tif to swap out the 512 resolution image for the 2K (2,000 x 2,000 pixel) version of the same image.

9.      Repeat steps 4 through 6.  Then repeat steps 7 and 8 to replace sourceimages\Gradient_2K.tif with sourceimages\Gradient_4K.tif to swap out the 2K resolution image for the 4K (4,000 x 4,000 pixel) version of the same image.

            You should have about the same fps playback for all 3 sized image planes on the same card, if your card can handle displaying and playing back the higher res i 

Thatís it!  Please feel free to share this benchmark file, but please only in its entirety, attached to this document and unaltered in any way.  Thank you.