Maya Benchmark Files

www.painfulurination.com

www.mayafaq.com

 

        Feel free to download these benchmarks I have used in my articles on video cards and workstation systems to see how your own Maya performance stacks up.  Instructions are included within all the benches.  The benchmarks will typically need Maya 5.0 (though some will work with earlier versions).  You can also hack a Maya 5 ASCII file to work with earlier version.  For info on that check my Maya FAQ.  (You are expecting a link to it?  What am I your mom?)

        If you are with a video card maker or vendor, or a system vendor or studio, I'd appreciate it if you could drop me a line at koosh3d AT earthlink DOT net and lemme know you're using my tests, and if you have an opinion one way or another about them.  If you're some poor bastard, I don't wanna hear from you.  Suffer.


3d-spheres Test (a.k.a. Model Complexity Test)

            The zip file is of the entire project folder structure and includes HTML directions, also available here.

            This benchmark, created with Maya 4.02 and updated for Maya 5.0, will test the speed of your video card hardware (and secondarily your system itself) when displaying a camera move through a large array of polygonal spheres with a user selectable poly counts from a scant 31,000 up to 34 million faces in the scene.  Testing a wide range of poly counts will give you a better assessment of how a system will perform running Maya with increasing complexity, a hallmark of most professional production work.

There are a few parts to this benchmark, starting with the most obvious and tell-tale test of all: interactivity.  Second, this file will test the ability of the card to playback the sceneís animated camera around the array (created with particle instancing) in Wireframe, shaded and texture modes.  Thirdly you can tax the video systemís ability to hardware render 25 frames of the animation to disc as a sequence of SGI image files through the Hardware Render Buffer.  For the new video cards that can support hardware batch rendering new to Maya 5.0, there is a test to render 5 frames to see how long the card takes.

The test is ideally best performed on different video cards on the same machine, as the benchmark does make use of the cpu and memory systems in addition to the 3d subsystem.  Relativity is the key here, as with all graphic benchmarks.  As such, you can use this test to gauge the effectiveness of an overall system, or to conduct system to system comparisons.


Maya Hardware Particle Benchmark

 

            The zip file is of the entire project folder structure and includes HTML directions, also available here.

            This benchmark, created with Maya 4.0 and updated with Maya 5.0, will test the speed of your video card hardware when dealing with hardware particles.  There are a few aspects of this file that will test you video cardís ability to display and run particle simulations as well as hardware based rendering.  Results between different computers will vary, as Maya does utilize the cpu, but these tests are fairly isolated enough to be much more gpu intensive than cpu.


Maya Paint Effects Benchmark

 

            The zip file is of the scene file and the HTML directions, also available here.

            This benchmark, created with Maya 5.0 places Paint Effects strokes on a NURBS sphere to test the playback speed of your video card and system.  The file is user scalable (via Paint Effects own functioning) to allow you to display varying levels of Paint Effects in the scene to see how your system can handle increasing amounts of Paint Effects.


 

Maya Texture Benchmark

 

            Be warned, this is a 15Mb download because of the size of the textures involved, and will require about 60Mb of hard drive space when unzipped.  Like it matters anymore with drive sizes like they are now.  So why am I even mentioning it.  I don't know.  I just don't know.  But in any damned case, the zip file is of the entire project folder structure and includes HTML directions, also available here.

            This benchmark, created with Maya 5.0, will test the how fast your system and video card can playback the rotation of an image file texture UV mapped onto a NURBS plane.  The animation of the texture is accomplished through the textures 2dPlacement node and should show you how well and how fast your system will playback an animating texture.  Now while you will not see much playback speed difference between using the 512 resolution version of the texture file and the 4K version on the same video card, you will see a marked difference in speeds of different cards in the same machine.  You can also use this to test how well you card will display the mapped image file in your Maya window, and whether or not it can handle a large texture file without croaking.


Maya Fluids Benchmark  - not available yet


Maya Hardware Lights Test - not available yet


 

 

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